GLS, or the Games & Learning Society Conference, is an interesting juxtaposition between researchers and game developers. In the world of academia, this event brought out some rock-stars! I had the opportunity to interact with amazing thought leaders such as Yasmin Kafia, James Gee, Kurt Squire, and Danielle Fields.
We had the opportunity to preview emerging technologies. The simulation room immerses the students in a virtual environment, like the rainforest canopy pictured here.
We had the opportunity to design, prototype and test a game of our own creation at the conference. Designing a game made us reflect on the complex mechanics needed in order to create an engaging game.
Lastly, our cadre contemplated Engestrom’s Activity Theory. This theory takes a meta-view to draw out tensions in a system.
If you are looking for an amazing learning experience, I highly recommend attending GLS!